Spending at least a standard action to do so counts as concentrating on the ongoing blood control for that instance of blood control (if able to concentrate on an effect as a move action, applying additional (quicken) or (still) abilities as a move action, such as via the Quicken metamagic feat, would also count as concentrating for that round).Ī creature may not be affected by both a (quicken) and a (still) ability at the same time. Once blood control has been established, you may spend a standard action (unless otherwise noted) to apply additional (quicken) or (still) abilities. You may apply one (quicken) or (still) ability as part of casting blood control. A creature may always attempt to end the blood control on itself by attempting a new Fortitude save as a mental-only standard action that may be taken even when normally unable to take standard actions, such as when dazed or nauseated. If a second creature attempts to establish blood control on a creature that is already controlled, it must succeed at a magic skill check. ![]() Creatures that gain immunity to bleed damage from other sources are susceptible to blood control, but still benefit from their immunity against bleed damage. Targets that gain immunity to bleed damage from their creature type, subtype, or a template are immune to blood control. This link lasts for as long as you concentrate, though you may spend a spell point for it to last 1 round per caster level without concentration. Targets with less than half their maximum hit points take a -4 penalty on this save. Unwilling targets are permitted a Fortitude save, and the effect is subject to spell resistance. You can manipulate blood and its properties.Īs a standard action, you may establish a link to the blood of a target within close range.
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